Project
Everything you find on this page is NOT for sale.
New Character Rework
This project was born as a challenge for my project, the idea was to remake the characters from scratch.
To be much more versatile and functional compared to basic characters, to use bones to animate and skin more efficiently.
NormalMap & EmissiveMap Simulation
This is a work done to improve the quality of the models, it does NOT work via shader/dtx9.
I developed it on directx8 and it causes no performance drops or additional weight.

Although slightly, it is also noticeable on classic models that use low resolution textures. Better results on better textures/models

Game Environment according to Seasons
The system aims to automatically change the map based on the seasons (summer, winter, spring and autumn) but not only. During specific or seasonal events (Halloween, Easter or Christmas).
Without having to change any files, everything is automatic. More details in the future.
Grass via SpeedTree
Much faster to manage, with shadowmap and selfshadow support.
The best solution to avoid that ugly semi-transparent mde grass that you can see through.

SeiShin Project

This project was born at the end of 2020.
Our goal is to create a completely new style server. You can follow us on Inforge.